<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Sanctum Devlog - itch.io</title><link>https://athanasioust.itch.io/sanctum</link><description>A local-first D&amp;D 5e campaign manager for Dungeon Masters.</description><item><guid>https://athanasioust.itch.io/sanctum/devlog/1624399/sanctum-05-battle-maps-dice-sound-and-a-whole-lot-more</guid><title>Sanctum 0.5 - Battle maps, dice, sound, and a whole lot more</title><link>https://athanasioust.itch.io/sanctum/devlog/1624399/sanctum-05-battle-maps-dice-sound-and-a-whole-lot-more</link><pubDate>Tue, 11 Aug 2026 12:30:55 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MjA2NTk1LnBuZw==/400x224%23c/eHzTH9.png"/><p>This is the biggest Sanctum update yet. A lot of it came straight from your feedback , thank you to everyone who dropped a comment or a bug report. Here&#039;s everything new in 0.5 . At the table Battle M...</p>]]></description></item><item><guid>https://athanasioust.itch.io/sanctum/devlog/1622217/sanctum-043-rests-that-actually-rest</guid><title>Sanctum 0.4.3  - rests that actually rest</title><link>https://athanasioust.itch.io/sanctum/devlog/1622217/sanctum-043-rests-that-actually-rest</link><pubDate>Sun, 09 Aug 2026 11:55:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Small update, but it fixes something important. Long rests work now. The hit dice tracker was keeping its own private copy of your HP, hit dice and exhaustion. So you&#039;d hit &quot;Long Rest&quot;, the tracker wo...</p>]]></description></item><item><guid>https://athanasioust.itch.io/sanctum/devlog/1618202/042-name-your-monsters-and-a-readable-relationship-map</guid><title>0.4.2 _ Name your monsters, and a readable relationship map</title><link>https://athanasioust.itch.io/sanctum/devlog/1618202/042-name-your-monsters-and-a-readable-relationship-map</link><pubDate>Wed, 05 Aug 2026 18:43:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Goblins can have names now. The party is never going to remember &quot;Goblin 3.&quot; When you add a creature from the Bestiary there&#039;s a small tag button next to it use it to give that creature whatever you&#039;r...</p>]]></description></item><item><guid>https://athanasioust.itch.io/sanctum/devlog/1600760/020-combat-overhaul</guid><title>0.2.0 — Combat overhaul</title><link>https://athanasioust.itch.io/sanctum/devlog/1600760/020-combat-overhaul</link><pubDate>Sun, 02 Aug 2026 23:28:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Sanctum 0.2.0 — Combat overhaul &amp; smoother prep - Initiative that fits your table: &quot;Roll NPCs&quot; rolls monsters only, players type their own, and a new &quot;Add party&quot; button drops all your PCs into the f...</p>]]></description></item><item><guid>https://athanasioust.itch.io/sanctum/devlog/1615127/sanctum-040</guid><title>Sanctum 0.4.0</title><link>https://athanasioust.itch.io/sanctum/devlog/1615127/sanctum-040</link><pubDate>Sun, 02 Aug 2026 23:26:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Race, class, subclass, background , they were all free-text boxes. Three sessions into my own campaign I had &quot;Half-Elf&quot;, &quot;half elf&quot; and &quot;Half Elf&quot; living as three different things, and I was the only...</p>]]></description></item></channel></rss>